Tetris Effect Willfully Snubbed For Game Awards Nomination

No Nomination For Sound Design Is A Crime

Talk to anyone who has played Tetris Effect and they’ll all tell you the same thing – “make sure you wear headphones when you play.” Why is this the first thing that comes to mind? Because the sound design is so euphorically mind blowing that experiencing the game any other way is basically a sin. So why was the game snubbed in every sound category nomination for The Game Awards? Your guess is as good as ours. 

We’re not saying that Tetris Effect should be nominated for game of the year, though we wouldn’t argue if it was, but when you look at the games nominated for sound and score it doesn’t make any sense to leave Tetris Effect off the list. While each of the games nominated for sound design are all worthy in their own rights, it’s hard to believe that they are ALL better than Tetris Effect. 

Every year it’s guns and cars – cars and guns. Sure, a lot of work goes into making these games sound as accurate as possible, but it’s rare that a game comes along where the sound is almost as important to the experience as the visuals. Aside from Beat Saber, a possible snub in its own right, Tetris Effect is the only game that can say this. The visuals and sound design work together to give you an out of body experience (especially in VR). 

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Each year it feels like certain games are snubbed after the awards – Horizon Zero Dawn being shut out last year for instance – yet it’s rare that a game is this blatantly snubbed during the nominee stage. The fact that the game is nominated for best VR game means that it was played and talked about – yet blatantly left out. 

Tetsuya Mizuguchi has created a masterpiece that will be talked about long after this generation ends. For this we will be eternally grateful, even if those choosing the nominees for The Game Awards don’t feel the same way. 

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Check out our review of Tetris Effect here!

 

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