
ps4


Life is Strange Before the Storm Episode 2: Brave New World – Review (PS4)
If you knew what the future held would you still want to live through the present? While Chloe, at this point, is unaware of the tragic events that are to come, anyone who was played through the first game knows what young Chloe has yet to live through. This never takes away from the sense of…

Platted That! – Diablo III: Reaper of Souls
Disclaimer: I’ve been informed of an error in this piece regarding my timeline of Blizzard releases. StarCraft II came out two years before Diablo III, which is not what I wrote below.You’ll have to forgive me for a faulty memory. Thanks to the readers who pointed this out in a polite and friendly manner. We…

Destiny 2 – Review (PS4)
“The game is full of content, updates, and new ideas that required a longer look than a typical review.”

Uncharted: The Lost Legacy – Review (PS4)
The Uncharted series has been a staple for Sony over the past decade. With Uncharted 4, Naughty Dog closed a chapter in the franchise – ending Nathan Drake’s story….for now. This led the way for them to try out some new ideas without blemishing Nathan’s good name if the game was not well received and gave them the chance…

Maize – Review (PS4)
Growing up on films like Texas Chainsaw Massacre and Signs has left me with a deep distrust for farms and cornfields.

Trouble with the Holes – Everybody’s Golf Let’s Play Part 2
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Platted That! – Uncharted 3: Drake’s Deception
Welcome back to Platted That! This series from Handsome Phantom is here to give gamers a review of getting the platinum trophy for PlayStation 4 titles. We started off by chasing down Uncharted: Drake’s Fortune, and then slipped into Uncharted 2: Among Thieves. Naturally we had to dive right into Uncharted 3: Drake’s Deception. Uncharted…

Windjammers – Review (PS4 and Vita)
The 90s are back and it’s everywhere you look and everywhere you go.
(see what we did there?)

Life Is Strange Before the Storm Episode 1: Awake – Review (PS4)
Making a sequel to a beloved franchise is always risky business. And the only thing that is riskier than making a sequel to a film or video game is making a prequel. A prequel must recapture the magic of the original as well as introduce new ideas to set it apart. All of that while leading up to a story of which we already know the beginning, middle and end. Developer Deck Nine was charged with the task of going back 3 years prior to the events in Life is Strange and reintroducing us to Arcadia Bay and the people that inhabit it.