
Horizon Zero Dawn Shut Out at Game Awards
One of the big categories that it seems the awards may have picked wrong this year is Best Narrative.
One of the big categories that it seems the awards may have picked wrong this year is Best Narrative.
It’s almost here! Let’s predict the Game Awards and PSX!
“If you’re looking for a classic WW2 campaign, this will wet your whistle.”
The Uncharted series has been a staple for Sony over the past decade. With Uncharted 4, Naughty Dog closed a chapter in the franchise – ending Nathan Drake’s story….for now. This led the way for them to try out some new ideas without blemishing Nathan’s good name if the game was not well received and gave them the chance…
This is what the game does best, it gives you a definite sense that you are alone, things are dire and, if you fail, mankind fails with you.
Welcome back to Platted That! This series from Handsome Phantom is here to give gamers a review of getting the platinum trophy for PlayStation 4 titles. We started off by chasing down Uncharted: Drake’s Fortune, and then slipped into Uncharted 2: Among Thieves. Naturally we had to dive right into Uncharted 3: Drake’s Deception. Uncharted…
Making a sequel to a beloved franchise is always risky business. And the only thing that is riskier than making a sequel to a film or video game is making a prequel. A prequel must recapture the magic of the original as well as introduce new ideas to set it apart. All of that while leading up to a story of which we already know the beginning, middle and end. Developer Deck Nine was charged with the task of going back 3 years prior to the events in Life is Strange and reintroducing us to Arcadia Bay and the people that inhabit it.
Platted That! is a series from Handsome Phantom that gives you a quick review of getting the platinum trophy for a game.
In the early days of the Xbox 360, developers had little idea how to properly build achievements into their games. However, over the past decade, they have come to find more and more interesting ways to offer achievements.
It’s not often that a video game actually makes me think. I’m not referring to puzzles, maneuvers, dialogue choices or anything like that. Instead, I’m referring to a game actually making me ponder existence and the very real future. Detroit: Become Human did exactly that.