Inside The VR Fitness Craze

This resurgence of VR, now backed up by enough processing power to live up to the failed promises of full immersion made in the 80s and then 90s, has been largely defined by software that requires the player to get physical; swinging their arms, climbing, tossing, shadowboxing, dodging, blocking, turning handles, pulling. It’s really no wonder then, that VR has been embraced by a growing community of health minded enthusiasts for its fitness benefits.

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An Interview with Andrew Abedian

I used snippets of my phone interview with Sprint Vector lead designer/project lead, Andrew Abedian in my feature on the growing VR fitness craze, but during the full half hour interview we touched on a lot of other topics and dove deeper into the development and testing phase of Sprint Vector.  Here I present to you, mostly uncut, the full transcript of our interview with this delightful dude.

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Fox n Forests – Review (PC)

At first glance, I was ecstatic about Fox n Forests. This is a 16-bit style side scrolling adventure that screams Sega Genesis or Super Nintendo platformer. This was the generation that started me down the road of gaming. My chance to feel like a kid again. But I was forewarned about this. Fellow Handsome Phantom, Phil Neyman recently wrote about how our “Nostalgia Is Lying To Us”.

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