GRIS Is Beauty In Ambiguity – Review (PC)

In the debate over whether or not video games should be considered art, GRIS is the type of game that should be at the forefront of the argument. Developer Nomada Studio have crafted a title that emulates art in ways that we haven’t seen before. It goes much deeper than the beautiful hand-drawn and watercolor graphical style. This is a game where things like the meaning, story details, setting, and more are up for interpretation to the player – much like an obscure painting hanging on a wall. What GRIS demonstrates is that there is beauty in ambiguity, and solace in solitude.

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Great Expansions: Bethesda Edition

Can you hear the Geiger counter going “tick-tick-tickety?” Cause there is a ton of fallout from the recent launch of Fallout 76. The online-only survival title has generated controversy over the basic concept, the lack of NPC interactions, stability issues, game-play balance, and end-game viability. Add to that the recent scandal over a collector’s edition bag, and Bethesda is in a bad way with its fans.

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Head Down Arca’s Path VR – Review (PSVR)

Arca’s Path VR felt familiar in a comforting way, yet new all at the same time. Remember the game Labyrinth? No, it wasn’t a video game. Labyrinth was a little wooden box filled with a maze controlled by levers on both sides. You would drop a marble or ball bearing into the one end and have to tilt the maze in order to land the ball safely on the other side. The trick was this – the board was full of holes, quite literally. You had to keep the ball from falling into the holes in order to reach the finish line. Arca’s Path feels just like that – only now it’s been updated for the 21st Century.

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